Updates 2022 |
1. General |
1.2. PFF1 Race Calendar: |
The PFF1 race calendar consists of 22 races and can be found in the MAIN MENU under INFO. It is possible that some real races are not be used for the PFF1 scores. If it is necessary, the PFF1 race calendar can be adjusted during the season.
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1.4. Team Management: |
1.4.5. Secrecy: |
With the tactical component Secrecy, the current team combination (and thus the changes made) can be hidden from the other players. An activation can be withdrawn as often as wanted up to 1 hour before the database is closed. The activation can no longer be cancelled within the last hour before the database is closed. This component is not included in the contingent of the 3 free changes.
Available options:
Team components visible to all: Standard setting, all team components are visible to all players.
Hide only predictions: Only the qualifying predictions and the prediction for the fastest race lap time are hidden.
Hide all team components: All current team components are invisible to the other players.
The activation costs vary and increase during the season. An activation is only valid for 1 race. After each race, the money used will be transferred back to the team cash balance.
Cost overview:
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Team components visible to all |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hide only predictions |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
3 |
Hide all team components |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
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2. Leagues and Race Series: |
2.2.5. Race Series: |
After a public or private league changes into a race series, it won't be possible to leave or join this race series anymore. Teams which are not a member of a league prior to a race (after the database is closed) are automatically assigned to leagues to get as many as possible race series.
The teams are ranked within a race series according to special race series points. The following 4 scoring systems are available:
- Official scoring system since 2010: 25-18-15-12-10-8-6-4-2-1 (default)
- Historical scoring system 2003 - 2009: 10-8-6-5-4-3-2-1
- Historical scoring system 1991 - 2002: 10-6-4-3-2-1
- Historical scoring system 1961 - 1990: 9-6-4-3-2-1
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1. |
25 |
10 |
10 |
9 |
2. |
18 |
8 |
6 |
6 |
3. |
15 |
6 |
4 |
4 |
4. |
12 |
5 |
3 |
3 |
5. |
10 |
4 |
2 |
2 |
6. |
8 |
3 |
1 |
1 |
7. |
6 |
2 |
0 |
0 |
8. |
4 |
1 |
0 |
0 |
9. |
2 |
0 |
0 |
0 |
10. |
1 |
0 |
0 |
0 |
|
 |
 |
 |
 |
 |
1. |
 |
8 |
 |
 |
 |
2. |
 |
7 |
|
|
|
3. |
 |
6 |
|
|
|
4. |
 |
5 |
|
|
|
5. |
 |
4 |
|
|
|
6. |
 |
3 |
|
|
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7. |
 |
2 |
|
|
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8. |
 |
1 |
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3. Eliminator Competition |
3.5. Playing schedule 2022:
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Stage 1: Race 2 to 9
Number of rounds: 8; Heats per round: 40;
Number or teams: 200;
Number of promotion positions: 100
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Stage 2: Race 10 to 14
Number of rounds: 5; Heats per round: 20;
Number or teams: 100;
Number of promotion positions: 60
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Stage 3: Race 15 to 17
Number of rounds: 3; Heats per round: 12;
Number or teams: 60;
Number of promotion positions: 40
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Stage 4: Race 18 to 19
Number of rounds: 2; Heats per round: 8;
Number or teams: 40;
Number of promotion positions: 25
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Stage 5: Race 20
Number of rounds: 1; Heats per round: 5;
Number or teams: 25;
Number of promotion positions: 5
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Stage 6: Race 21
Number of rounds: 1; Heats per round: 1;
Number or teams: 5;
Final
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4. Component costs |
4.1. Development of costs: |
4.1.6. Engine: |
Assignment:
1. Honda (Factory engine): Red Bull 2. Mercedes (Factory engine): Mercedes 3. Ferrari (Factory engine): Ferrari 4. Renault (Factory engine): Alpine 5. Mercedes (Customer engine 1): McLaren 6. Mercedes (Customer engine 2): Aston Martin, Williams 7. Ferrari (Customer engine): Haas, Alfa Romeo 8. Honda (Customer engine): Alpha Tauri
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4.1.7. Tyres: |
Assignment:
P Prime - Pirelli: Mercedes, McLaren, Alpha Tauri, Williams, Haas
O Option - Pirelli: Red Bull, Ferrari, Alpine, Aston Martin, Alfa Romeo
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4.2. Resource restriction agreement (RRA): |
4.2.4. Budget upper limit: |
The value of a Fantasy team is limited to 175 M.
If the total team value exceeds this upper limit, the cash balance becomes negative. In order to clear the cash balance, the team owner has to perform some team component changes. Otherwise the clearing is done automatically by PureFantasyF1.net after the database closing time.
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